Post by FrankT on Aug 8, 2014 8:23:49 GMT -5
I'll say it: my original concept for 'Millions' was terrible. Not only would the contestant win the top prize so easily, as millionaire94 proved, but... all the catchphrases I came up with were cheesy. So cheesy.
So I've matured it somewhat.
Ages: 8+
2 - 4 players
1. The Object of the Game
Answer questions correctly to claim as much money as permitted by knowledge.
2. Setting Up the Game
The questions are randomly assigned one of the monetary amounts from the money ladder. Then the deck of categories is shuffled. This means that, for most of the game, the contestant has no idea what amount of money they stand to win with whichever correct answer they give. It can be anywhere between £500 and £15,000 - at least, as much as the money ladder dictates. The first question the contestant chooses can be the hardest question in the stack, or it can be the easiest. There's no true way of knowing, because it's all randomized.
3. Introduction
The contestant's primary objective is to answer each question from ten categories, after which they have the chance to answer one Bonus Question. See below for reference.
4. The Game Comes to Life!
So, the contestant is on the studio, and introductions have been made. It's time to play Mill£ons!
There are ten monetary values on the money ladder, all of which are accumulative. Basically, if the contestant gets a £10,000 and £1,500 question correct, they will have £11,500 in their Bank. Up to £50,000 (minus time and multiplier bonuses) can be deposited in the Bank, which can be multiplied by up to 10, to £500,000, assuming the contestant successfully answers the Bonus Question.
The contestant also has three Help-Lines, which are explained later.
5. Answering Questions
To start off, the contestant selects one of the ten categories to answer from. The question is revealed, and the timer starts. The player starts out with only five minutes to answer questions, carried over through each one.
The first five questions have two choices for the contestant to select from, while the other five have four, and the Bonus Question is completely free response.
Contestants are required to attempt all questions. However if they're unsure on any, they may choose to use one of their Help-Lines (as described in the appropriate section below).
5A: Correct Answer
If the answer is correct, the question's corresponding cash value is revealed, and goes into the contestant's Bank. The category is replaced with its value, which lights up on the money ladder, and play continues.
Continue as described previously for every correct answer. Please note that the contestant cannot choose more than two from any one row of categories (or five from any one column) during the game.
5B: Incorrect Answer
If the answer is incorrect, the contestant won't flunk out simply, but instead their Bank at that point will be HALVED.
5C: Time's Up!
If the contestant does not finish the game within the five minute time limit, the game stops and they leave with HALF the amount already in their bank.
6. Help-Lines
If the contestant is stuck, they have one opportunity apiece during the game to use the three Help-Lines at hand for them.
6A: JUMP
Allows the contestant to bypass a question that they do not know the answer to. Please note that, if they do skip a question, the cash from that question does NOT go into the Bank.
6B: SWITCH
Allows the contestant to swap the question for another question of the same category and value.
6C: ASK
The contestant can forward the question to an impartial observer in the wings, and ask them for help. The host relays the question through telephone. Bear in mind that they do NOT have to use that person's answer, and they may still decide for themselves.
7: Multiplier Question
The top two questions, highlighted in red, have a cash value multiplied by anything from 2 to 5. Fortunately these questions have their own time limits - two minutes for each. If the player times out on these, it's treated as if an incorrect answer was given, and play continues.
8: The Bonus Question
After all questions are asked, the remaining time is then converted into cash - £50 for every remaining second - and added to the Bank. The contestant is then given the choice to either leave with the money earned, or answer a bonus question worth up to 10 times their earnings. The multiplier is determined by how many questions the player answers correctly. The maximum winnings are £150,000 without time bonuses and the bonus question, also assuming the top values are the Multipliers, and therefore £1,500,000 if all questions are answered correctly.
Please note that the Bonus Question is not timed, and the contestant can take as long as required.
If the contestant answers the bonus question wrong, they lose everything, but had they earned at least £2,500 before the bonus question, then they receive a consolation prize in the form of a £2,500 prepaid card. Any less than £2,500 and the value of the card is £250. On celebrity episodes, the consolation prizes are cash donations to the celebrity's favourite charity.
Now that's better, isn't it!? None of that "Race of Wits and Time" (ughhhh) stuff, just pure game-showery!
So I've matured it somewhat.
Ages: 8+
2 - 4 players
1. The Object of the Game
Answer questions correctly to claim as much money as permitted by knowledge.
2. Setting Up the Game
The questions are randomly assigned one of the monetary amounts from the money ladder. Then the deck of categories is shuffled. This means that, for most of the game, the contestant has no idea what amount of money they stand to win with whichever correct answer they give. It can be anywhere between £500 and £15,000 - at least, as much as the money ladder dictates. The first question the contestant chooses can be the hardest question in the stack, or it can be the easiest. There's no true way of knowing, because it's all randomized.
3. Introduction
The contestant's primary objective is to answer each question from ten categories, after which they have the chance to answer one Bonus Question. See below for reference.
4. The Game Comes to Life!
So, the contestant is on the studio, and introductions have been made. It's time to play Mill£ons!
There are ten monetary values on the money ladder, all of which are accumulative. Basically, if the contestant gets a £10,000 and £1,500 question correct, they will have £11,500 in their Bank. Up to £50,000 (minus time and multiplier bonuses) can be deposited in the Bank, which can be multiplied by up to 10, to £500,000, assuming the contestant successfully answers the Bonus Question.
The contestant also has three Help-Lines, which are explained later.
5. Answering Questions
To start off, the contestant selects one of the ten categories to answer from. The question is revealed, and the timer starts. The player starts out with only five minutes to answer questions, carried over through each one.
The first five questions have two choices for the contestant to select from, while the other five have four, and the Bonus Question is completely free response.
Contestants are required to attempt all questions. However if they're unsure on any, they may choose to use one of their Help-Lines (as described in the appropriate section below).
5A: Correct Answer
If the answer is correct, the question's corresponding cash value is revealed, and goes into the contestant's Bank. The category is replaced with its value, which lights up on the money ladder, and play continues.
Continue as described previously for every correct answer. Please note that the contestant cannot choose more than two from any one row of categories (or five from any one column) during the game.
5B: Incorrect Answer
If the answer is incorrect, the contestant won't flunk out simply, but instead their Bank at that point will be HALVED.
5C: Time's Up!
If the contestant does not finish the game within the five minute time limit, the game stops and they leave with HALF the amount already in their bank.
6. Help-Lines
If the contestant is stuck, they have one opportunity apiece during the game to use the three Help-Lines at hand for them.
6A: JUMP
Allows the contestant to bypass a question that they do not know the answer to. Please note that, if they do skip a question, the cash from that question does NOT go into the Bank.
6B: SWITCH
Allows the contestant to swap the question for another question of the same category and value.
6C: ASK
The contestant can forward the question to an impartial observer in the wings, and ask them for help. The host relays the question through telephone. Bear in mind that they do NOT have to use that person's answer, and they may still decide for themselves.
7: Multiplier Question
The top two questions, highlighted in red, have a cash value multiplied by anything from 2 to 5. Fortunately these questions have their own time limits - two minutes for each. If the player times out on these, it's treated as if an incorrect answer was given, and play continues.
8: The Bonus Question
After all questions are asked, the remaining time is then converted into cash - £50 for every remaining second - and added to the Bank. The contestant is then given the choice to either leave with the money earned, or answer a bonus question worth up to 10 times their earnings. The multiplier is determined by how many questions the player answers correctly. The maximum winnings are £150,000 without time bonuses and the bonus question, also assuming the top values are the Multipliers, and therefore £1,500,000 if all questions are answered correctly.
Please note that the Bonus Question is not timed, and the contestant can take as long as required.
If the contestant answers the bonus question wrong, they lose everything, but had they earned at least £2,500 before the bonus question, then they receive a consolation prize in the form of a £2,500 prepaid card. Any less than £2,500 and the value of the card is £250. On celebrity episodes, the consolation prizes are cash donations to the celebrity's favourite charity.
Now that's better, isn't it!? None of that "Race of Wits and Time" (ughhhh) stuff, just pure game-showery!