retched
Fan Games Pass Holder
Started working on the Host Screen for Project SuperMix
Posts: 530
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Post by retched on Jan 21, 2016 11:08:19 GMT -5
However I could find complete runs of players of the Japanese Clock episodes and much to my surprise, questions 1-9 have a 15 second time limit, not 30 seconds. I can actually confirm that while reading a translated Japanese Wikipedia page and these clips from the show: here and here.I blame the American English wikipedia page for that one. I'll edit it in now. Just to ask, when they say "STUDY!" is that their way of saying "Here is the explanation:"?
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Post by ausgameshowfan on Jan 21, 2016 18:08:15 GMT -5
However I could find complete runs of players of the Japanese Clock episodes and much to my surprise, questions 1-9 have a 15 second time limit, not 30 seconds. I can actually confirm that while reading a translated Japanese Wikipedia page and these clips from the show: here and here.Actually after watching those videos a 15 second time limit is in place Questions 1-10. I guess that leaves room for lots of jokes between questions. I must point out I have never been taught Japanese in primary or high school. So that means I do not understand what the jokes are translated in English, let alone the questions.
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retched
Fan Games Pass Holder
Started working on the Host Screen for Project SuperMix
Posts: 530
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Post by retched on Jan 26, 2016 10:45:44 GMT -5
Side project. (I was thinking this should be a separate thread... But ehh) So all of the programs I've seen use various shapes to make the "lozenges" (I think that's what they're called...) for the Millionaire Question... Well, I was going to do that... Then I discovered how to traced it by hand... This is in Windows Presentation Format, which is a part of the .NET 3+ framework many of us have installed (which means, I believe, that most Windows users won't need to install anything else). Granted I'm going to have to learn how to animate these (Particularly the sliding effect of the gradient... unless someone argues that I don't need to do.) I was trying to match the current season/Season 9+ shuffle format. Besides the obvious, "hey... your question text isn't centered"... Which I'm trying to figure out why and how to fix that... Any thoughts? As for font, I just scrubbed around and found everyone mentioning the Highway signs, so I tried Highway Gothic. Biggest pain in the ass has to be making sure the pen's "strokes" were aligned... So far my biggest fear about working with this is that the graphics don't have that "shine" to it... that or I'm going to problems animating JUST that shine. Something tells me I should've stuck with flash but meh... we'll see. Remember that this project is for the Season 9+ graphics and operation.... After looking over a few things, I'm also going to look into trying to get this to work with the Clock and Classic based templates too. ("But wait... how was Clock Format going to work...?" I was going to put the cock in the middle of the four options on the big screen...
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Post by kplewisvox on Jan 26, 2016 19:44:00 GMT -5
It looks like you traced the main question lozenge, then just resized that as your answer lozenges. The result is that they look more stretched. It might be worth your time to trace all of them. I think you'd be more pleased with the result.
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retched
Fan Games Pass Holder
Started working on the Host Screen for Project SuperMix
Posts: 530
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Post by retched on Jan 26, 2016 20:27:51 GMT -5
It looks like you traced the main question lozenge, then just resized that as your answer lozenges. The result is that they look more stretched. It might be worth your time to trace all of them. I think you'd be more pleased with the result.
Actually it was the opposite way around, I traced the question lozenge and then shrunk it to the answers. But you are correct, I think I should invest in tracing one question and one answer. Am I right with the font at least? I know I still need to add the drop shadow to the text. Still can't believe how hard it is to make curves with the Pen tool.
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Post by kplewisvox on Jan 26, 2016 22:47:31 GMT -5
The font you are using is Highway, which is used for the dollar amounts, but not the questions. For the questions, you want Conduit.
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retched
Fan Games Pass Holder
Started working on the Host Screen for Project SuperMix
Posts: 530
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Post by retched on Jan 31, 2016 8:09:13 GMT -5
Video update because I'm too "lazy" to type...
No idea why this is stuck at 360p...
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Post by kplewisvox on Feb 1, 2016 7:41:09 GMT -5
Once again, the amount of effort you're putting into this is astounding. Can't wait to see how it turns out.
How will the question banks work? XML file as well? Is a format set in stone yet? If so, and you're wanting to share that, some of us can get started on questions now.
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retched
Fan Games Pass Holder
Started working on the Host Screen for Project SuperMix
Posts: 530
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Post by retched on Feb 1, 2016 13:24:35 GMT -5
Once again, the amount of effort you're putting into this is astounding. Can't wait to see how it turns out. How will the question banks work? XML file as well? Is a format set in stone yet? If so, and you're wanting to share that, some of us can get started on questions now. Here's where things are getting hinky: The question bank is entirely stored on one Access DB. And right now I'm kind of stuck on how to handle the stacks themselves. I've seen plenty of Millionaire programs use the same system that the SourceForge programs use (load in all the questions on a single or multiple files, parse that data, execute and move on...) I just hate wasted questions... So what I would like to do is something I saw another game and let you build a queue and save it. (I'll PM you in a moment about this exactly...). So the game will let you make a stack in two ways: Simple dumbed down mode (choose the values, format, time limits and safe havens, then the difficulties of the question... and the "Question Packs" more on that in a moment.) or "Advanced Mode"... No randomization besides the shuffle mode values. You will literally build a queue by picking question by question, sorting through the packs, and adding into a queue. (Can't find one to add, write it in on the fly.) Then when all the questions are selected, you are able to start the game. (And holy crap, why am I not writing this down as I've been over thinking about this for weeks.) There will also be a utility that will let you make the stacks without starting a game as well as importing questions directly to the database with a CSV or TSV file. This feature will be included in the Beta.
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retched
Fan Games Pass Holder
Started working on the Host Screen for Project SuperMix
Posts: 530
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Post by retched on Feb 16, 2016 11:46:10 GMT -5
Side question: (Not really an update at the moment)
Would anyone mind if I made this a Flash backed project again? At least for v1.0. I just have this funny feeling I won't get anywhere trying to make this an OpenGL or other engine based project right off the back. Maybe v2.0 will be the one that fully gets the engine.
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atomot
Fan Games Pass Holder
Bus error
Posts: 53
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Post by atomot on Feb 16, 2016 16:35:01 GMT -5
Side question: (Not really an update at the moment) Would anyone mind if I made this a Flash backed project again? At least for v1.0. I just have this funny feeling I won't get anywhere trying to make this an OpenGL or other engine based project right off the back. Maybe v2.0 will be the one that fully gets the engine. In my opinion, you're right not using directly OpenGL, but you might use a library based on this. I did this in one of my java projects, using LWJGL, which is based on OpenGL too. On the other hand, making the program Flash based will surely provide you more comfort for setting up graphics, but I my opinion, Flash is too high-level for a project like yours.
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retched
Fan Games Pass Holder
Started working on the Host Screen for Project SuperMix
Posts: 530
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Post by retched on Feb 16, 2016 16:55:18 GMT -5
Side question: (Not really an update at the moment) Would anyone mind if I made this a Flash backed project again? At least for v1.0. I just have this funny feeling I won't get anywhere trying to make this an OpenGL or other engine based project right off the back. Maybe v2.0 will be the one that fully gets the engine. In my opinion, you're right not using directly OpenGL, but you might use a library based on this. I did this in one of my java projects, using LWJGL, which is based on OpenGL too. On the other hand, making the program Flash based will surely provide you more comfort for setting up graphics, but I my opinion, Flash is too high-level for a project like yours. That's the thing. I'm slowly drawing down on the main controller... so now its decision time. I mean I already figured that if I would do this in Flash it would just involve using flat files (can't figure out sockets) and a bunch of calls to the flash file using ExternalInterface.... The part I'm having trouble with is working with other engines. Would love to get this to work with WPF but that's proving a TAD difficult. Might be that I'm a bit spoiled with the timeline based Flash as opposed to the time based WPF and others.
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CeWuJot
Let's Play the "Who Wants to Be A Millionaire/Super Millionaire"
Posts: 52
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Post by CeWuJot on Mar 22, 2016 11:47:05 GMT -5
When can we expect the full version of your software?
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Stellex
From New York, everybody, good night!
Posts: 104
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Post by Stellex on Mar 22, 2016 14:35:45 GMT -5
The fact that you have put so much work and love into this project is absolutely outstanding. I can't wait to see what becomes of this -- keep us posted.
A few questions: -- a) Are you planning on releasing this as a game on the Fan Games board, or will this be more of a personal project? b) How does the US clocked format work? How do you link the HTML second integers to link with the controller? This is something I have been having particularly a lot of trouble with my prototype controller(s).
Thanks, Stellex
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CeWuJot
Let's Play the "Who Wants to Be A Millionaire/Super Millionaire"
Posts: 52
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Post by CeWuJot on Mar 24, 2016 0:42:26 GMT -5
The fact that you have put so much work and love into this project is absolutely outstanding. I can't wait to see what becomes of this -- keep us posted. A few questions: -- a) Are you planning on releasing this as a game on the Fan Games board, or will this be more of a personal project? b) How does the US clocked format work? How do you link the HTML second integers to link with the controller? This is something I have been having particularly a lot of trouble with my prototype controller(s). Thanks, Stellex There are anwser in your first question:http://regisfan.proboards.com/thread/2926/retcheds-application-fan-games
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