luckysuperlee
Following the Millionaire Controller project by retched
Posts: 31
|
Post by luckysuperlee on Sept 5, 2017 18:43:01 GMT -5
I was actually on my way to kind of post a "I'M NOT DEAD" response after seeing your Welcome To The Forums post. Things kind of got hectic for me between some bills and settling into new job (which completely breaks my stream/project schedule into pieces... have to re-calibrate that. On a side-note, my job does allow me to stream and did allow me to install Visual Studio/OBS on the work station. So the coding streams will start again soon.). Not much work has been done besides... well: - Beam.PRO renamed and rebranded to Mixer. Hitbox.tv renamed and rebranded into Smashcast.tv on Ask The Audience.
- Separate control of how to reveal the answers went into effect. (You can either do the "All in one shot" ala current US millionaire, or the one at a time ala every other version. You can also mix and match between what the host does. Currently this is a drop down but this may change to a toggle in the options box instead.)
- Abandoned the AV player (for now) so that I can focus on the rest of the project.
- Started work on "Statistics" aka "The high scorers table" and made some changes to the database along the way.
- Created the possibility of a designated 50/50 selection (ala what the original Millionaire did according to the behind the scenes). This will interact in that there will be a highlighted YELLOW button on the 50/50 screen for the operator to use. (I may change this to a second button in addition to the random button.)
- Fixed an annoying internal bug regarding saving a score to the database. (It somehow double prompted.)
- Database changes. The start of building for Hotseat and Fastest Finger First. (FFF will be a later addition but the 2nd version of the game requires a separate set of questions. The "first" version (aka first to buzz in) can just reuse questions from the original database.) I'm still trying to figure out if I can make Raspberry Pi's running Windows 8 or 10 or Linux and make it run like a tablet/touchscreen. (I know "everyone's" preference is the tactile console, I don't have the means of replicating that without buying a mess of Makey Makeys and a lot of 3D printing.)
- More sound effect options added for "Walk Away" including "Walk Away (big)", "Walk Away (Winner)", etc.
- The automated Playlist controller seems to be just about done. (This was the "demo" mode during the Shuffle era that played a set stack on loop while the studio was still setting up for a taping. They don't do this during Chris' tapings, I only noticed it during Cedric's and I THINK Terry's.)
- The steps of "Question of the Day" and "Audience Contestant" seem to be in order.
- Some work and research is being done on Unity. The key governing question is "Can I draw the question/answer lozenges in Unity?" If the answer is Yes, I will end up with Unity. If the answer is "No", I will end up with Flash.
- Thanks to a "free" student version of ReSharper, I've come to realize that translations are also REALLY easy to do. However, due to the size of some buttons, this may need some abbreviations.
- Project 2 - HotSeat, is currently on hold. BUT I will come back to it at some point. (This was Denis' version.) Pretty much the only thing I'm doing on that project is either switching all the audio calls to Windows Media or VLC Player. (My preference is VLC Player but this would require VLC Player to be installed on the target machine.)
- Research is being done in making this whole program a "Multiple Document Interface" or MDI. Think back to the older Windows 3.1 style interface. This isn't something immediate but I'm kind of getting annoyed at hiding the smaller, "child" windows. (Currently, it's being run as a SDI or Single Document Interface...)
- TODO:
- Learn .NET Printing (unfortunately my HTML workaround breaks, easily and often and normally for no reason at all other than *shrugs*). - Remove prompt for Build a Stack in Stack Creator. (kind of annoying... considering the Build a Stack won't actually replace the already used questions by default.) - Start FFF Controller (from scratch) and Hotseat (aka copy the Main Game and change some options, also add in six player slots... or more?). - Add new lifeline icons (KBC's +1 and Hotseat's PASS (or PAS if you're watching Belgium)). - TCP/IP Test (at some point) between Flash and Unity (likely as a separate program)... controller needs to both send AND receive as do "dummy" displayer. - Work on auto-size font (someone told me that Unity doesn't like the official font bases and doesn't resize them nicely....). - F1/Help Documentation... - Splash Screen. - Research 2017 KBC's rules. (I'm a little lost on the third trimester...) - Start Wiki project(?). Side thing I wanted to do to document Millionaire. Might host it on Wikia, might host it on Reddit. We'll see... - Start Statistics screen. - Serial key/installer research (Key point: A normal (or advanced) user shouldn't be able to open up the ISO, img, whatever to get the files from within.)
And I'm sure there's more I missed. Also I'm still looking for a safe way for me to share the code with everyone. But not sure how interested people are in writing Visual Basic. Slowly getting there to done but for now that's it. Any questions or suggestions feel free to let me know.
Thanks for the update! I can't wait to see how the project turns out! I'm willing to use the software once it's done. Based on the pictures and videos, it is looking pretty good! I would like to talk about some of the advantages. There's 3 screens. For example, there would be one for the director, one for the host, and one for everyone else. With the software, I think there should be an option for a screen in case you are going to take video of the event. But however, I think the screen for the video feed should have no borders around the screen. Plus, if the video is not live, no problem at all, because you can use a screen recorder. Or if the video is live, there should be an easy option for the producer. But however, if you think this suggestion goes beyond the limits of what you can really do with the project, it's OK. You don't have to take the suggestion. Once again, I'm looking forward to the project and I'm looking to see how the project is looking right now by video!
|
|
retched
Fan Games Pass Holder
Started working on the Host Screen for Project SuperMix
Posts: 530
|
Post by retched on Sept 6, 2017 13:12:14 GMT -5
Thanks for the update! I can't wait to see how the project turns out! I'm willing to use the software once it's done. Based on the pictures and videos, it is looking pretty good! I would like to talk about some of the advantages. There's 3 screens. For example, there would be one for the director, one for the host, and one for everyone else. With the software, I think there should be an option for a screen in case you are going to take video of the event. But however, I think the screen for the video feed should have no borders around the screen. Plus, if the video is not live, no problem at all, because you can use a screen recorder. Or if the video is live, there should be an easy option for the producer. But however, if you think this suggestion goes beyond the limits of what you can really do with the project, it's OK. You don't have to take the suggestion. Once again, I'm looking forward to the project and I'm looking to see how the project is looking right now by video! I think I know what you're getting at with regards to screen 4. However, I'm more inclined to not make a fourth screen (at the moment). Namely because if a person wants to capture the lozenges and etc for video purposes, they can easily make do with chroma-keying some stuff out. However, there is also the possibility of this coming in to work with a Unity Web Player provided that the browser on OBS supports such playback. The trick will be to make sure the background of the page hosting the UWP is actually not set to a color in particular but rather be transparent. (This work around will likely involve using OBS' Browser plugin. I don't have any experience or a way to test with GameShow or XSplit, so that will likely come later.)
|
|
luckysuperlee
Following the Millionaire Controller project by retched
Posts: 31
|
Post by luckysuperlee on Sept 29, 2017 19:43:27 GMT -5
I may have a good suggestion. I think if a user selects a pre-set game, I think the theme of the host screen and contestant (or projection) screen should pretty much replicate the original theme. However, I don't want this to infringe copyright so I would take this suggestion seriously and give credit to the original owner if you take it.
|
|
retched
Fan Games Pass Holder
Started working on the Host Screen for Project SuperMix
Posts: 530
|
Post by retched on Oct 11, 2017 0:04:47 GMT -5
I may have a good suggestion. I think if a user selects a pre-set game, I think the theme of the host screen and contestant (or projection) screen should pretty much replicate the original theme. However, I don't want this to infringe copyright so I would take this suggestion seriously and give credit to the original owner if you take it. Each menu will need to be selected separately in it's own launcher.
|
|
luckysuperlee
Following the Millionaire Controller project by retched
Posts: 31
|
Post by luckysuperlee on Dec 10, 2017 13:19:02 GMT -5
Haven't heard anything about the Millionaire Project in 3 months.
|
|
|
Post by JCEurovision on Dec 10, 2017 16:47:16 GMT -5
Yes, we need some updates about it, to say the least.
|
|
luckysuperlee
Following the Millionaire Controller project by retched
Posts: 31
|
Post by luckysuperlee on Dec 11, 2017 22:40:54 GMT -5
Yes, we need some updates about it, to say the least. To tell you the truth, it is a huge project, so it could be a while until it's released.
|
|
|
Post by JCEurovision on Dec 11, 2017 23:16:31 GMT -5
Yes, we need some updates about it, to say the least. To tell you the truth, it is a huge project, so it could be a while until it's released. And retched must tell the percentage of the progress, and it must be quick, pronto.
|
|
|
Post by thorklein on Dec 12, 2017 0:58:55 GMT -5
Whoa, no need for saying Pronto. That's a bit rude and demanding, plus. I am one of Retched's mods on twitch, he's been busy with life and other aspects outside the project currently. He will update when he has a chance, just give him the space people.
|
|
|
Post by FinalAnswer19 on Dec 12, 2017 7:17:29 GMT -5
To tell you the truth, it is a huge project, so it could be a while until it's released. And retched must tell the percentage of the progress, and it must be quick, pronto. Dude, relax.
|
|
retched
Fan Games Pass Holder
Started working on the Host Screen for Project SuperMix
Posts: 530
|
Post by retched on Dec 12, 2017 21:38:01 GMT -5
To tell you the truth, it is a huge project, so it could be a while until it's released. And retched must tell the percentage of the progress, and it must be quick, pronto. ^^ REALLY hoping this was sarcasm. Just seriously hoping this was. Whoa, no need for saying Pronto. That's a bit rude and demanding, plus. I am one of Retched's mods on twitch, he's been busy with life and other aspects outside the project currently. He will update when he has a chance, just give him the space people. ^^ This... Effectively. I've been bouncing around this massive pile of code. Also trying to earn money so that I can do more with my Twitch and YouTube channels... You'd think it'd be easier to do but with what I'm doing, it's really not. I literally just broke the main controller by adding a feature in that I thought would be cool to do (Germany's jackpot mode toggle), but turns out it broke other aspects of the software too. I was literally a hair away from restarting the entire project (especially the main controller) mostly because I was tired of looking at the code. Luckily dumb luck and a fine tooth comb combing over the code let me fix the problem. Thor can attest to my struggle here with this. It's at this point, I'm taking away any deadlines I'm putting on myself as I REALLY don't want to stress myself out. I'll update this thread when I get a chance but I will do so on MY schedule when I have something to update with. I don't want to keep bumping this thread up with every push to the GIT storing my code.
|
|
|
Post by kplewisvox on Dec 12, 2017 23:28:21 GMT -5
To tell you the truth, it is a huge project, so it could be a while until it's released. And retched must tell the percentage of the progress, and it must be quick, pronto. This is the kind of post that has led people to completely abandon projects in the past, or at least abandon releasing them. If that happens here, you're going to be very unpopular around these parts. Short version: Take that post and stuff it.
|
|
|
Post by thorklein on Dec 18, 2017 17:51:42 GMT -5
Couldn't have said it better myself Kp, but yes people as Paul stated. I have been seeing him toil away some nights on twitch or daytimes at the code. But i will say this, patience is a virtue. And said Patience will be rewarded when this project is done.
|
|
luckysuperlee
Following the Millionaire Controller project by retched
Posts: 31
|
Post by luckysuperlee on Dec 18, 2017 23:19:44 GMT -5
Couldn't have said it better myself Kp, but yes people as Paul stated. I have been seeing him toil away some nights on twitch or daytimes at the code. But i will say this, patience is a virtue. And said Patience will be rewarded when this project is done. I definitely agree. I didn't want to see a dead thread warning when the project is really still going.
|
|
|
Post by FinalAnswer19 on Dec 19, 2017 6:34:07 GMT -5
Couldn't have said it better myself Kp, but yes people as Paul stated. I have been seeing him toil away some nights on twitch or daytimes at the code. But i will say this, patience is a virtue. And said Patience will be rewarded when this project is done. I definitely agree. I didn't want to see a dead thread warning when the project is really still going. The dead thread warning comes up automatically. Nobody has control of it.
|
|